Cheese movement rules query.

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Cheese movement rules query.

Postby IPurify on January 2nd, 2012, 11:15 am

I was playing with my shiny new Dark Eldar and employed a well known tactic for a first turn assault. It goes like this-
12" deployment
12"movement
3" turn (disputed area)
2" disembarkation
1"-6" fleet
6" assault

= minimum assault range of 36" if my opponent deployed 12" from board edge.

Now this is extremely easy to avoid, and spot because of the queer deployment needed by me needed to employ this tactic.( deploying my Raiders sideways has gotten quite a few comments) Now on page 57 it states that vehicle rotation does NOT count as movement, and that a vehicle ( before disembarking) can pivot as many times it would like without counting as movement before or after it has moved. Now someone said that this is not allowed at the coliseum. If it becomes a house rule then i completely understand, but non-house wise this is completely legal correct?
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Re: Cheese movement rules query.

Postby corsair14 on January 2nd, 2012, 11:40 am

Where are you getting a 3" turn? The model still cannot physically be more than 24" from your table edge at the end of your movement if you go 12" regardless of pivots. The only bit of grey area where there is involving this is a second turn pivot not counting as moving so the squad can get the extra inches and in deep striking where you put down the base and roll for scatter and position the model how you want.

So it is not a house rule but in fact the actual rules and doing that is cheating. You can do donuts as many times as you want during your movement phase, just dont move any part of the model more than 12" from the farthest point it was before.
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Re: Cheese movement rules query.

Postby Kadris on January 2nd, 2012, 12:13 pm

I agree with what Mike said, page 56 says you measure distances from the hull of vehicles. Skimmers do have a base, but because they are vehicles I would think they still need to measure from the hull. This means you measure from the edge of your hull in the direction you are moving and after completing the move no part of your hull can be more than 12" away from where it was no matter what orientation it is.

Otherwise i can make a ghost ark a foot long and pull the same trick but worse allowing it to move 6 but get a 6" turn as you stated. Or make a limousine trukk for my orks and move 13" but get a 10" turn, disembark and assault without fleet in turn 1.
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Re: Cheese movement rules query.

Postby Dark Entropy on January 2nd, 2012, 12:45 pm

You can still deploy vechicles sideways twelve inches from board edge pivot then move 12 inches for movement correct?
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Re: Cheese movement rules query.

Postby IPurify on January 2nd, 2012, 12:54 pm

Dark Entropy wrote:You can still deploy vechicles sideways twelve inches from board edge pivot then move 12 inches for movement correct?


That is the exact same thing just in a different order.
12" deployment
3" turn
12" movement
etc.

Thats the thing, the moving, and the rotations take place separate from each other. Lets say we do it in the order above, you get a free rotation ( specifically says does not count as movement a.k.a distance a model can travel) then move 12 inches measuring from the hull. This gives you extra space as the raider is longer than it is wide, and if I deployed sideways the free rotation would boost me further, giving me further space to disembark.

@ Kadris
Exactly, but that would be modelling for advantage and perhaps looked down upon this is a straight up GW model. It would work for an ork truck ( new ones). It actually is a common strategy. ( for DE anyway)
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Re: Cheese movement rules query.

Postby Dark Entropy on January 2nd, 2012, 1:07 pm

Pivioting after your move wouldnt matter because your vehiclecan not be further than your 12 inch movement as Mike stated earlier and also vehicles to my knowledge are longer front to back so pivoted after yourmove would actually gimp you a few inches.
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Re: Cheese movement rules query.

Postby Kadris on January 2nd, 2012, 2:31 pm

"Turning does not reduce the vehicles move. This means that a vehicle may combine forward and reverse movement in the same turn providing it does not exceed its maximum move. Pivoting on the spot alone does not count as moving..." pg 57

so, you can pivot on the spot as long as you dont move and you are ok. You can pivot any number of times and you are ok as long as you do not exceed your maximum move (as mike stated). Because movement is measured from the hull and not the base you are still stuck with a 12" move. You can, however, move the 12" or even move flat out and then in the next turn rotate your little extra 3" and go from there.
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Re: Cheese movement rules query.

Postby IPurify on January 2nd, 2012, 3:17 pm

[quote="Kadris"]"Turning does not reduce the vehicles move." pg 57

That is the part of the sentence I honed in on and the only part of the paragraph that pertains to this tactic. Turning does not reduce the vehicles move, this implies I can move after turning and the turning does not affect the distance I can travel. Therefore I can turn, without any measuring at all whatsoever because this does not pertain to distance at all, then move the full distance ( because the previous turn did NOT affect movement at all).because of the Raiders dimensions this translates to
3" turn ( these 3 inches gained because of turning DO NOT count torwards movement )
12" move

The pivoting on the spot part is their for another instance of being able to fire all weapons while rotating for non-fast vehicles.
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Re: Cheese movement rules query.

Postby Kadris on January 2nd, 2012, 4:07 pm

Kadris wrote:providing it does not exceed its maximum move.


and this is what im honing in on combined with all movement is based on the vehicles hull, and since you moved, it DOES count towards moving. only "Pivoting on the spot alone does not count as moving"
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Re: Cheese movement rules query.

Postby IPurify on January 2nd, 2012, 4:13 pm

It says that a vehicle can combine forward and reverse movement as long as it does not exceed maximum movement. It has nothing to do with turning which explicitly states does not reduce movement. The forward and reverse movement covers that i cant move 13 inches in a v Shape just because I am 5 inches away from my original spot to go around say terrain.
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