corsair14 wrote:@Mike- Nice to see you are still alive out there! Hows the weather?
it got hellacious the last few days...very!
(well, compared to the winter thus far up here).
Wind chill into single digits yesterday and the day before, but I was enjoying a balmy 30(ish) high today...need sunblock! lol!
corsair14 wrote:Depends on how you look at the rule whether its legal or not. Try it against me and I will not voluntarily play you again as it is cheating.
excepting two things in this statement...
1) if it depends on how you look at the rule, then you follow with 'as it is cheating', then it doesn't depend on how you look at it?
2) don't play against a DE player in tourney, it will be used against you if they go first, and you actually deploy on the table...and no GT TO will rule against it. (nor have I encountered a local event that would, either).
corsair14 wrote:Your pivot CANNOT take you farther than your max allowed movement. That is absolutely ILLEGAL. Pivoting is part of the movement phase and as such is affected by the max move regardless of if it happens after linear move is complete,
excepting that, indeed, the rules contradict this statement...per BRB pg 57, within the last paragraph.
"vehicles turn by pivoting on the spot about their center-point....turning does not reduce the vehicle's move..."
and following later in the paragraph, which would seem to contradict your argument- (
)corsair14 wrote:and as such is affected by the max move regardless
"....a vehicle that only pivots in the movement phase counts as stationary"
corsair14 wrote:viewing otherwise is ludicrous and I play a DE army.
hrmmm...I do as well, have been since the new 'dex was just a 'black box'. I tried numerous times before (since 3e came out), and never finished an army because I hated some of the basic models...but the new model range just drug me kicking and screaming back in to the dark kin, and the labyrinthine world of Commoragh...
BUT, I DO use this tactic, against IG parking lots and forward pushed orks spamming lootas...it gets me across the table MUCH faster, MUCH...and gives me a good chance of weathering the fusillade of fire that a Hydra/Manti/Chimera wall force can bring to bear...and with the advent of Psiback/Psifleman walls (GK) out there (which I just quit playing, it's a little TOO much), it's a desperate rush to get there before the world comes out from under you...or choosing to play the 'null-deployment' game (which I DON'T like to do in casual/friendly play, but will in tourney).
I have NEVER...EVER had anyone question it.
Why? because it was an accepted tactic, and rules interpretation, since pre-new DE. LR/Battlewagon armies have been using it since the first year(ish) of 5e.
I'm not just speaking about here in Ohio, I've been traveling for tourney for the last few years.
I took my DE all the way through 4th place (+40 players) at last years 'Ard Boyz semifinals in Indianapolis(without using beasts, or more than 1 Ravager), and utilized that tactic/deployment run vs 2 of my opponents (counting on Vect to give me the seize, which he did, and night fight to help me out if not). Woulda made finals, but had 2 full shooting phases of nearly nothing but 1's for hits/pen rolls vs a mech BA player (and still beat him, but only a minor victory).